I can't imagine actually wanting to fight like that as anything but an absolute last resort which I don't think is what anyone who wants to use a gunsword is going for.īoth spellshot configurations don't actually get Wizard/Eldritch Archer until 9 (human) or 10 (everyone else). Trained, 16 str and no booster puts you so far behind all other martials it is laughable. Gunglinger, Way of the Spellshot, Eldritch Archer Wield gunsword of choice and spellstrike with gun fire. Gunslinger, Way of the Drifter, Wizard Multiclass Dedication Less on spellbullet theme, more with gunsword: Gunglinger, Way of the Spellshot, Wizard Multiclass Dedication You've just 1) run across someone reacting with "OMG! You'll only be Trained in the sword part so you should throw out your concept!" and 2) you haven't fully explained what you want (e.g., you didn't say you want to be a gunsword wielder). I've long since gotten into the habit of just building something mechanically powerful and trying to be interesting through RP rather than bothering with "interesting" mechanics that will inevitably lose their luster as they become routine or stop getting used because they don't measure up. You can get away with a caster base only if you get a bow or returning thrown weapon and understand that your weapon is a "I have nothing better to do" or "I'm in an anti-magic zone" option. Fortunately the reverse isn't true since, as stated, DC doesn't matter for most of the worthwhile spells in this edition. If SoT is anything to go by, you'd fit right in being a martial with a minor in magic which is what you were going for initially with gunslinger with a wizard dedication.Īs for the rest, they're desperately afraid of a caster being good enough with weapons to obsolete martials so you'll never get around that. It's like, if I want cool thematic powers, I can't have a weapon, and if I want my weapon to be more than just for show, I can't have cool thematic powers! The only option that kind of works is Magus, and that doesn't fit the themes I'm going for in EITHER case! Why is everything that's EFFECTIVE in this edition so BORING?! First the Flame Oracle with a sword I wanted to play for Age of Ashes, now this. This is getting frustrating: I get inspiration from the new books and stuff, and then I ask for help here and find out the rules for this edition won't accommodate it. This combo doesn't work from a narrative standpoint with the Inexplicably Expelled background, though: it places you as a student at Blythir College, Alkenstar's lone magic school, so a fighter has no business there. Alternatively, maybe try sorc and find an int flaw ancestry instead. Hopefully they'll release more cha flaw ancestries. If android is unavailable, you'll have to suck it up and pick an ancestry with a wis or con flaw that can boost str, dex and int. You will never boost int after the start, but as long as you stick to buffs, illusions and walls, DC doesn't matter. Your melee will be -1 compared to your guns at 1-4, 10-14 and 20 (ignoring apex item). Really simple skeleton that gets you fighting at all ranges and a little magic asap. In this case, you'll need to wait for game where you both have free archetype and you can run an archetype concurrently with your free archetype (or a dual class game but those are nearly inexistant).Īt level 2 take mauler to bring 2 handed weapons on par with your guns. One of the big perks of the system people like to tout is that it's hard to be irredeemably bad at the character creation step. If you want something with a melee flex, I would recommend just sticking a bayonet on the end of your gun to keep everything under dex and prevent MADness.Īrchpaladin Zousha wrote: Darnit why are all the fun character concepts I have not doable in this edition?! >:( Of course, if you're capping str and dex, you can't invest in the int needed for wizard without sacrificing con or wis which is ill advised for obvious reasons. This is probably a step too far from your desired character though. You might be better served with a fighter (gun) base and the mauler archetype to bring it to -0 or -1. Gunslingers are restricted from having full proficiency in guns and swords and using different stats for ranged and melee combat mean the sword side is always going to be -2 or -3 behind the ranged side even if you max dex and str. Gunsword is going to be difficult to pull off. Besides, I was more interested in the gunsword. Gesalt wrote: I'd also ask your gm to let you reflavor a repeating hand crossbow as a 5 bullet revolver but that's just a personal thing.At the moment there really isn't a GM to ask that to.
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